Your power set increases at a nice pace but, to be honest, much like the first game you quickly feel over powered. Hold down R2 and occasionally press X will get you pretty much anywhere without much thought. Thanks to the travel mechanic, traversing the city never gets old even on the most pointless ‘point A to point B to point C’ side mission but much like Assassins Creed you begin to feel that everything is just a bit too automated. From the get go, Heller can jump great distances, run with increased speed –including vertically up buildings- and glide for a limited time. It has a big city to explore with side quests that are justified with rewards of new powers, small McGuffin items to be located and most important of all: a quick / fun means of travel. Like the better Spiderman games and the Infamous series, Prototype does the superpowered sandbox game with some style. So begins Heller’s war on the mercenary army, playing god with a new virus and an innocent populous but can Mercer really be trusted? Since it has been openly acknowledged that Mercer is in fact the bad guy for quite some time (and the game does little to dissuade you from that belief) it isn’t too much of an issue. The confrontation does not go as planned and Mercer infects Heller with his own powerset and gives him the mission to track down the real culprits. Avoiding the usual approach of depowering the lead in the opening levels to justify regaining all their powers in-game, Prototype 2 places you in the role of new character, James Heller, who lost his family to the Mercer virus and now wishes to kill the original games protagonist Alex Mercer. Publisher: Radical Entertainment / ActivisionĪs the original Prototype was a very good game but with some room for improvement, I was genuinely quite excited for this release.
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